29.09. - 01.10.2017

A non-commercial computer arts and multimedia festival held annually - this year for the fourth time.

Expect a wide variety of creative competitions, groovy live-acts, mindblowing seminars, retro-gaming and much more yet to be announced!

Come and join us for a weekend full of fun, and meeting of old and new friends!

After Party

All good things have to come to an end, so does Deadline for this year.
Here are some photos, links and whatever else we could find about this years edition.
If you have something to add, drop us a mail!


Frank-Zappa-Straße 19
12681 Berlin

This time the party will happen again in the hall in the basement of the ORWOhaus, which is now finally freshly renovated and features:

Google Map of Frank-Zappa-Straße 19, 12681 BerlinTap for Google Directions



Come to the ORWOhaus to party with us
Be greeted by the friendly Info-Desk
Watch the competitions in the main hall
Enjoy our great Live-Acts
Relax in the meadows or camp outside
Dance your ass off to our DJ-Sets
Tell or hear great stories at the bonfire
Meet friends and have a great time. Cheers!
Take part and win the competition!
Relax outside
Show us your joystick-skills!
Party to 8-bit-sounds!
Take a break at the terrace.



Fri 29.09

  • 14:00
    Doors Open
  • 16:00
    Dynablaster World Championship - Start of free training and registration
  • 18:00
    Demoshow - Newschool Demos
  • 20:00
    Opening Ceremony
  • 20:30
    The Party 1997 - The lost Video Tape
  • 21:00
    Dynablaster World Championship - Qualifications/Quarter Finals
  • 22:00
  • 23:00
  • 24:00
    Dynablaster World Championship - Finals
  • 00:30

Sat 30.09

Sun 01.10

  • 09:00
    Voting Deadline
  • 10:00
    Breakfast starts
  • 13:00
    Prizegiving Ceremony
  • 14:00
    End of Party / Chillout at the bar


Let your friends know you'll attend. So far humans already did!

Ticket information

Regular Ticket €35

including breakfast / sleeping

The regular ticket is for all who like to visit and enjoy the party in its entirety. It comes with the following features:

Supporter Tickets €70 – €500

including T-Shirt + breakfast/sleeping

The supporter ticket provides a considerable boost to what we can spend on party features. This will help us get better equipment, food, networking and other expenses and improve everyone’s party experience greatly. In addition to all of the standard ticket features above, as a supporter-ticket holder you will:

Day Ticket Friday 15€ / Saturday 20€

without breakfast/sleeping

It's only possible for you to come on one day? Then you can buy a day ticket on the spot.

Discounted Ticket €20

The discounted Ticket holds the same features as the regular Ticket.
It’s given out on mutual trust basis to the following people:



All the Small Things: Tricks & Techniques used in Intros

Sat 30.09


Everybody knows and loves tiny intros from 1k to 64k, but how do these things actually work? Even the most basic "Hello World" program is already larger than 4k, so how can we possibly fit graphics and music in less space than that?

This talk describes some common tricks that are used under the hood in size-constrained productions, from high-level concepts like procedural generation and compression down to the unholy things that are done to the EXE file header. It starts with very basic stuff that is easily understandable for coders and non-coders alike, and gradually become more and more technical.


insaneCPU: a stepping stone to emulating the SuperCPU on real Hardware

Sat 30.09


Have you ever wanted to play Metal Dust on your C64 without the 65816 SuperCPU?
Or have you ever wanted to replace the 6510/8500 in your C64 with an ARM11?
No? Then this seminar isn't for you - for everybody else insane/altair^rabenauge^tscc is showing his current progress in creating a SuperCPU compatible accelerator able to run Metal Dust and ARM-based C64 code.


ABI-Tour: Motorola 68k compiler development stories

Sat 30.09


Charlie / BX ^ InQ ^ SGR will take a deep dive with you in the world of cross-platform Amiga/Atari demo development with lots of hands-on examples.



Fri 29.09


Dystopian dreamworlds and sonic insomniac daymares. SleepLab is a Berlin-based electronic music and live audiovisual project. Their often avant-garde and experimental works were spawned in the throes of the nocturnal fusion of classical, rave, HC/punk and demoscene.

Lesnik/altair (Visuals: Jacku)

Fri 29.09


Lesnik known from the 90s and early 2000s as the creator of chiptune music, will perform with a live act presenting his contemporary work: emotional, nostalgic drum and bass with a lot of atmospheric melodies. The performance will be accompanied by moody visualization - mostly original footage recorded by Jacku, mixed live. You can sit and listen/watch or dance like there's no tomorrow.


Fri 29.09


Hailing from the house metropolis of Hamburg, skomp plays the kind of tech house that's sure to get you stepping, with occasional forays into pure, unadulterated, out-and-out techno. More often found deep in GLSL and C#, skomp can also be found rocking shows as diverse as UK demoparties and hometown Hamburg club nights.


Sat 30.09


CMD was a musician on PC demoscene active in mid-late 90s/early 2000s under a moniker KeyG. During the years KeyG was a member of groups Pulse, Digisonix and many others. In years 1997-2004 together with three other demoscene musicians he formed the band "Aural Planet" which release several full albums. For over three years now he lives and works in Berlin, where some years ago the project CMD was started. The idea was to regularly publish songs which oscillate between chiptune sounds and modern electronic music. These songs are now being reworked to a full album which will be performed live at Deadline 2017.


Sat 30.09


Wayfinder plays music and you should be there and dance!


General Rules

Remote Entries

You can’t make it to the party, but would like to participate?
We accept remote entries for all compos!
Please send your remote entries to
The deadline for remote entry submission is 30th Sept. 2017, 13:00 (CET)
Please note: For remote entries we will try to send you the prize or bring it to another demoparty, eg. Revision. This usually works out well, but no guarantee.


We will try our best to have a livestream available again – in previous years we always managed to have a reliable stream, thanks to our friends at Viprinet! <3

Executable Competitions

PC Demo

We have a Windows compomachine with the following specs (not final yet):

  • CPU: Core i7
  • RAM: 16GB RAM
  • Graphics: NVIDIA Titan Black w/ 6GB RAM
  • OS: Win8.1 64bit with then latest DirectX and stable NVidia drivers.
Kindly provided by Tastatur und Maus e.V. Thanks! <3

  • If you plan to release a MaxOS X or Linux production please contact us before the party so that we can make sure we have the right OS ready for you.
  • Maximum total size on disk after unpacking 512 MiB
  • Maximum running time is 10 minutes.

PC 64K Intro

  • Maximum file size of intro executable is 64 KB (65.536 bytes). All other files in the archive of the intro will be deleted before showing the entry in the competition.
  • Maximum running time is 10 minutes.

PC 4K Intro

  • Maximum file size of intro executable is 4 KB (4.096 bytes). All other files in the archive of the intro will be deleted before showing the entry in the competition.
  • Maximum running time is 10 minutes.

Javascript Compo

  • Intros and Demos of all filesizes allowed.
  • Size of the entry will be displayed on the beam-slide.
  • Entries will be shown on the newest version of Chrome, Firefox or Edge Browser, please specify which one is preferred.
  • Maximum running time is 10 minutes.

Oldschool Platforms

  • We can provide a C64 (new or old SID + 1541 (II) or Chameleon or 1541U2), Atari Falcon 060, Plus4 (with 1551 or 1541), or Amiga.
  • Your entry needs to be provided on disks or as an image file.
  • Every other oldschool platform with 8 and 16 bit is allowed as well – but please bring your own hardware then.
  • Please inform us as soon as you know what hardware you need.
  • If another system is needed, ask us as soon as possible and we will of course try to get the preferred hardware or inform you if we cannot provide it.
  • Maximum running time is 10 minutes.
  • If possible, please also hand in a video of your entry.
  • Please contact us in advance in case of unconventional video signals.

Other Competitions

Video & Animation

  • Maximum running time is 10 minutes


  • Anything possible (It can be run on any other platform, which is not listed in other competitions)
  • No size limit
  • Maximum running time is 10 minutes
  • Either bring the platform and we will try to hook it up, or include a digital video of your entry, or perform it on the stage!

Dynablaster World Championship

  • The Dynablaster World Championship 2017 is organized by the Official Dynablaster World Championship Committee (ODWCC) at Deadline 2017.
  • Participants have to register at the party place in person until Fr 29.10., 8pm to the latest at the infodesk
  • Read the official rules here: official Dynablaster World Championship 2017 rules
  • If you have questions contact the ODWCC at:

Graphic Competitions

  • Up to two entries per artist and graphics competition allowed.
  • We recommend that you also provide a list of the tools you have used to create your entry
  • Please make sure that your entry is free of third-party rights!

Freestyle Graphics

  • You can use every tool you wish (pixel/render/scan & retouch), just be creative.
  • The entry should be delivered in .png/.bmp/.tga format (lossless)
  • Maximum resolution/bit depth: 1920×1080 / 24 bit
  • You must include working stages of your entry.
  • Note: This is a graphics compo, not a photo compo (we will not accept pure photos)

Oldschool (Executable) Graphics

  • Entry must be in a native graphics format for an oldskool platform.
  • Entries for platforms without a standardized image format (Atari XL, C64, …) must be handed in as executable. Otherwise, a picture in a standard image format (e.g. IFF on Amiga) is accepted.
  • Animations are not allowed (except for scrolling)


  • ASCII and ANSI: Maximum width is 80 characters, no maximum height/lines.
  • PETSCII: Maximum width is 40 characters, maximum height is 25 characters.
  • No XBIN, custom pallets or Ansimations.
  • Please declared whether your ASCII should be displayed as PC or Amiga ASCII
  • PC ASCII is shown using 80×25 VGA mode in the compo
  • Amiga ASCII will be shown using AcidView’s built-in topaz font in the compo.
  • If you’re unsure whether your entry will be displayed correctly, provide a PNG as a fallback along with the original file (optional)
  • Please provide a thumbnail for the voting system (optional)
  • If there are enough entries, we might split the compo into PC ASCII/ANSI, Amiga ASCII and PETSCII.

Themed Photo

  • The theme this year is "90s", yes - as easy as that! Go get creative!
  • It has to be the competitor who took the picture
  • Retouching and collages are allowed
  • If it’s not a pure Photo: Do not forget your working stages (without them your entry will be disqualified)
  • Please do ensure your entry includes the original, unmodified picture(s)

Music Competitions

  • Up to two entries per artist and music competition allowed.
  • The composer of any music released or used in any competition must not be registered at any copyright society. This includes – but is not limited to – all members of BIEM (take a look at their website for more information). Notably GEMA is a member of BIEM.

Streaming Music

  • Entry must be in MP3, OGG, OPUS or FLAC format.
  • Maximum playing time is 4 minutes. If your entry is longer it will be faded out between 4:00 and 4:10
  • Do not use any copyrighted material in your track.
  • Entries will be played back using the latest XMPlay.

Tracked Music

  • Entry must be in on of the following formats: XM, MOD, IT, S3M.
  • Entries will be played back using the latest XMPlay.
  • Maximum playing time is 4 minutes. If your entry is longer it will be faded out between 4:00 and 4:10.
  • Please specify if you want any specific playback settings in XMPlay
  • The number of channels used will be mentioned on the bigscreen during the competition.
  • Size Limit : 2 MB

SID Music

  • please specify if old or new SID
  • Size Limit : 2 MB
  • Maximum playing time is 4 minutes. If your entry is longer it will be faded out between 4:00 and 4:10.